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Great post. I find your idea of a post-apocalyptic game particularly interesting. I think this may be not only promising in increasing catastrophe resiliency, but also perhaps in simply being a fun way for people to gain useful knowledge even if a catastrophe never happens (potentially by gaining knowledge of basic science etc). I've been thinking about this latter proposition recently anyway—I think there's a lot of scope for improving education with educational games that are actually fun to play—but the idea of hitting two birds with one stone seems like a great prospect.
What does 'iml' stand for?